Game Error ARC Raiders

Movement Lock After Defibrillator Revive - ARC Raiders Fix Guide

📅 Published: 2026-02-05 🔄 Updated: 2026-02-05 👥 Reports: 4 ⚡ Severity: 🟢 Low

🎯 Quick Answer

Perform a forced animation state reset by executing a melee attack, crouch, and roll sequence, or force a full client restart to clear the corrupted character state.

SECTION 1: OVERVIEW

The Movement Lock After Defibrillator Revive error is a game-breaking state corruption bug in ARC Raiders. This error manifests as a permanent loss of standard locomotion control following a specific sequence during a defibrillator revival. The affected platform is Windows PC via Steam and Epic Games Store. This error occurs across all live game versions post-launch. Frequency classification is occasional, with specific trigger conditions required. Severity impact is critical, as it renders standard movement impossible, severely compromising mission viability. No explicit error codes are generated; the failure is purely behavioral, indicating a desynchronization between the client-side animation state machine and the server-authoritative character state.

SECTION 2: SYMPTOMS

The application fails to process standard movement input (W/A/S/D or controller analog stick) following a defibrillator revival. The character model enters a rapid, low-amplitude stutter animation when movement is attempted, simulating the initial frames of a walk cycle without achieving displacement. The roll mechanic (default keybind: Left Alt or controller B/Circle) remains functional. The game client does not crash, and all other systems (aiming, shooting, looting, interacting) operate normally. This state persists indefinitely until the match concludes or the player is eliminated. The error triggers specifically during the revival animation sequence, often when the revival process is interrupted or restarted by the reviving player.

SECTION 3: COMMON CAUSES

Specific technical explanation: Interruption of the defibrillator revival sequence (stopping and restarting) causes the client's local animation state machine to enter an "GettingUp" loop without receiving the server confirmation to transition to the "Idle" or "Locomotion" state. Why this causes the problem: The client awaits a state synchronization packet that never arrives, locking the character in a transitional animation that blocks standard movement input processing. Specific technical explanation: Packet loss during the critical revival state transition leads to a mismatch between the predicted client state and the authoritative server state. Why this causes the problem: The client continues to predict movement based on an incorrect state, resulting in the stuttering animation, while the server only accepts roll commands which force a full state resynchronization. Specific technical explanation: Temporary files storing character pose and state data become corrupted during the intensive network and animation processing of a revival. Why this causes the problem: The game engine reads the corrupted state data on each input frame, perpetuating the locked condition for the session duration. Specific technical explanation: Third-party application overlays (Discord, NVIDIA GeForce Experience, MSI Afterburner) hook into the game's DirectX context and can interrupt animation thread timing. Why this causes the problem: An overlay injection during the revival animation frame can cause the game to skip a critical state update frame, breaking the animation graph. Specific technical explanation: Slow or fragmented storage drives cause delayed loading of animation assets required for the post-revival state. Why this causes the problem: The required animation blend space assets fail to load in time, causing the engine to default to a broken looping idle state.

SECTION 4: SOLUTIONS

Solution 1: In-Game Animation State Reset

Difficulty: Easy Time Required: 1 minute Success Rate: Medium Prerequisites: None Steps: Technical Explanation: This sequence forces the game engine to process several different animation state transitions (Attack -> Crouch -> Roll -> Stand). This can overwrite the corrupted "GettingUp" state in the client's animation blueprint and re-synchronize with the server's authoritative state. Verification: Full standard locomotion (walking and running) is restored without requiring a dodge roll for movement.

Solution 2: Client Session Restart

Difficulty: Easy Time Required: 3-5 minutes Success Rate: High Prerequisites: Must extract or be eliminated from the current match. Steps: Technical Explanation: A full client restart clears the corrupted character state data from active memory (RAM) and resets all animation and network session variables to their default values. Verification: The movement lock error does not occur in subsequent matches following a fresh client start.

Solution 3: Clear Local AppData Cache

Difficulty: Medium Time Required: 5 minutes Success Rate: Medium Prerequisites: File explorer access. Steps: Technical Explanation: This removes potentially corrupted temporary files, cached animation states, and user-specific configuration data that may be perpetuating the bug across game sessions. Verification: The game generates a new folder upon launch. Test the defibrillator revive scenario in a match; the movement lock should not persist across game restarts.

Solution 4: Disable Third-Party Application Overlays

Difficulty: Medium Time Required: 7 minutes Success Rate: Low Prerequisites: Admin access may be required to change settings in other applications. Steps: Technical Explanation: Overlays can interfere with the game's rendering and animation timing loops. Disabling them eliminates a potential source of frame interruption during critical state transitions. Verification: Monitor for the movement lock bug after a defibrillator revive with all overlays disabled. A reduction in frequency indicates overlay interference.

Solution 5: Verify Game File Integrity

Difficulty: Easy Time Required: 10-15 minutes Success Rate: Low Prerequisites: Steam or Epic Games Launcher. For Steam: For Epic Games Launcher: Technical Explanation: This process checks all game installation files against the official manifest and replaces any missing or corrupted files, which could include animation assets or scripts related to the revival sequence. Verification: The launcher confirms all files validated successfully. Launch the game to test.

Solution 6: Update Graphics and Network Drivers

Difficulty: Advanced Time Required: 15 minutes Success Rate: Low Prerequisites: Admin access, internet connection. Steps: Technical Explanation: Outdated or corrupted GPU drivers can cause DirectX timing issues with animation playback. Network driver issues can exacerbate packet loss during critical state sync moments. Verification: Driver versions are confirmed updated in Device Manager. The stability of other games may also improve.

SECTION 5: PREVENTION

To minimize recurrence, maintain a clean software environment. Disable all non-essential overlays before launching ARC Raiders. Ensure your storage drive has at least 15% free space to prevent asset loading delays. Regularly update your GPU drivers to stable releases certified for Unreal Engine 5 titles. If a teammate is reviving you, communicate to avoid interrupting the defibrillator process once it has begun. Monitor your network latency during matches; persistent high ping or packet loss increases the risk of state desynchronization errors.

SECTION 6: WHEN TO CONTACT SUPPORT

Contact Embark Studios Support if the movement lock persists after applying all client-side solutions across multiple game sessions. Escalation is required if the bug results in significant permanent progression loss. Provide diagnostic information including system specifications, GPU driver version, and the approximate time/date of the match. Locate official support channels through the ARC Raiders website or the game's main menu support link. Include any relevant match IDs if the game provides them in a post-match summary.