Network Issue ARC Raiders

ARC Raiders Banding Issues - Network & Client Fix Guide

📅 Published: 2026-02-05 🔄 Updated: 2026-02-05 👥 Reports: 5 ⚡ Severity: 🟢 Low

🎯 Quick Answer

Perform a full console power cycle and verify your network's NAT type is set to Type 1 or 2 to resolve the primary server-client desynchronization causing banding.

SECTION 1: OVERVIEW

Banding, or rubber-banding, is a network desynchronization error where the game client's positional data conflicts with the authoritative game server. This results in the client correcting the player's location, creating a disruptive snapping or "banding" effect. The problem is confirmed on the PlayStation 5 platform following specific game updates. This is a common issue post-patch, with a game-breaking severity impact. The error directly impedes core gameplay, causing failed inputs, delayed actions, and character teleportation, which leads to mission failure and loss of progression. No explicit error code is generated; the malfunction manifests entirely through in-game network performance degradation.

SECTION 2: SYMPTOMS

The application exhibits severe network latency and packet loss symptoms during raid sessions. Character movement input results in delayed or ignored response, followed by a rapid correction that teleports the character to a previous position. This rubber-banding event typically occurs within 60-120 seconds of loading into an instance. The game world state may freeze while player inputs queue, then resolve in a rapid sequence. Enemy entities continue to move and attack according to server authority during client-side freezes, resulting in unexplained player damage or death. The session remains connected, but the gameplay loop becomes non-functional due to desynchronization.

SECTION 3: COMMON CAUSES

Specific technical explanation: Persistent console cache conflicts with network stack initialization, causing corrupted socket handling and increased UDP packet loss. Why this causes the problem: The corrupted network stack fails to maintain a consistent packet stream with the game server, triggering constant positional reconciliation (rubber-banding). Specific technical explanation: Router or modem Network Address Translation (NAT) filtering is set to a restrictive type (Type 3/Symmetric), blocking or throttling the required UDP ports for ARC Raiders. Why this causes the problem: Restrictive NAT interferes with the peer-to-server connection, increasing latency and jitter, which manifests as desynchronization. Specific technical explanation: The game client retains corrupted or outdated session data from a previous patch, leading to protocol handshake failures with the updated game server. Why this causes the problem: The version mismatch in session logic causes intermittent rejection of player state updates, forcing the server to reassert its authoritative state. Specific technical explanation: The PlayStation 5's DNS configuration uses a slow or unreliable resolver, increasing initial connection latency and timeout rates during dynamic server discovery. Why this causes the problem: High DNS latency can cause the client to connect to a geographically distant or overloaded game server, guaranteeing high ping and banding. Specific technical explanation: Background system or game downloads consume upstream bandwidth, saturating the connection and causing bufferbloat in the network queue. Why this causes the problem: Bufferbloat introduces massive, variable latency spikes that break the real-time synchronization required between client and server. Specific technical explanation: The console's system software has a pending update that contains critical network stack or stability fixes not yet applied. Why this causes the problem: Running outdated system firmware can introduce incompatibilities with the game's netcode, which is optimized for the latest OS protocols.

SECTION 4: SOLUTIONS

Solution 1: Full Console Power Cycle and Cache Clear

Difficulty: Easy Time Required: 5 minutes Success Rate: High Prerequisites: None Steps: Technical Explanation: This procedure clears the volatile system cache and resets the network hardware stack. A full power discharge ensures corrupted temporary data in RAM and network buffers is purged, allowing for a clean initialization of all game and system services. Verification: Monitor the consistency of character movement and enemy behavior during the first 3 minutes of a raid. Successful resolution eliminates the teleportation effect and restores real-time response to input.

Solution 2: Configure Open NAT and Port Forwarding

Difficulty: Medium Time Required: 15 minutes Success Rate: High Prerequisites: Access to router admin interface Steps: * Service Name: ARC Raiders * Protocol: UDP * External Port Range: 3478-3480, 7777-7787 * Internal IP Address: [The static IP assigned to your PS5] * Internal Port Range: Same as external range. Technical Explanation: Port forwarding directs incoming game server traffic directly to the console, bypassing restrictive NAT filtering. A static IP ensures the forwarding rule remains valid. This minimizes latency and prevents connection timeouts that cause desynchronization. Verification: The PS5 network test confirms an open NAT type. In-game, banding ceases, and connection quality indicators remain stable.

Solution 3: Rebuild PS5 Database and Clear Game Save Data

Difficulty: Medium Time Required: 10 minutes Success Rate: Medium Prerequisites: Game progress is backed up to cloud storage (PS Plus) if clearing save data. Steps: Technical Explanation: Rebuilding the database fixes corrupted file system indexes that can cause asset streaming delays. Deleting local save data forces the client to download a fresh, uncorrupted profile from the server, eliminating version conflict errors that disrupt network play. Verification: The game loads without prior configuration errors. Banding incidents are resolved, and gameplay proceeds with stable server communication.

Solution 4: Optimize DNS and Network Configuration

Difficulty: Easy Time Required: 5 minutes Success Rate: Medium Prerequisites: None Steps: Technical Explanation: Using high-performance public DNS resolvers (Cloudflare and Google) reduces the time taken to resolve the game server's domain name, ensuring optimal server selection. Adjusting the MTU can prevent packet fragmentation on some ISPs, reducing latency. Verification: Perform a network test and note the connection speed. While not a direct banding test, a faster DNS resolution contributes to a more stable initial handshake with an optimal game server.

Solution 5: Manage Bandwidth and Disable Cross-Play

Difficulty: Easy Time Required: 3 minutes Success Rate: Low to Medium Prerequisites: None Steps: Technical Explanation: Pausing downloads eliminates bufferbloat by freeing upstream bandwidth. Disabling Cross-Play limits matchmaking to players on your local platform and region, which often routes you to physically closer servers with lower inherent latency, reducing desync potential. Verification: Matchmaking times may increase, but in-game latency and banding decrease significantly. This confirms the issue was related to server distance or peer connection quality.

SECTION 5: PREVENTION

Maintain console system software and game client updates upon release. Schedule a monthly full power cycle (Solution 1) to clear system cache. Configure and maintain a permanent static IP and port forwarding rule for the console. Regularly verify no other devices on the local network are performing high-bandwidth activities during gameplay sessions. Monitor the NAT type weekly via the PS5 network test. Use a wired Ethernet connection exclusively; avoid powerline adapters or Wi-Fi extenders that introduce latency.

SECTION 6: WHEN TO CONTACT SUPPORT

Contact official ARC Raiders support if all solutions fail and banding persists exclusively in this application. Escalation is required when the PS5 network test confirms NAT Type 1, packet loss is 0%, and latency is under 50ms, yet desynchronization continues. Provide the exact game version from the title screen, your PS5 system software version, and a video capture of the banding behavior. Official support channels are located within the game's official website or the publisher's support portal. Do not share router credentials or personal IP addresses.